Art SGX-2000 Specifications Page 70

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4
Bank "C" PRODUCTION
Individual effects in a patch, small rooms with different mic placements, clean/dirty
miced amps, drum and vocal reverb patches are all represented here. From preset 1 to
preset 29, each individual effect has its own patch. This allows you to just use chorus or
compression or any other effect alone. Also, the effects parameters are set at their
"default" value. The value each parameter of the effect comes up with when you are
building your own patches. From preset 30 to 68 listen to all the different types of rooms
you can have for your guitar sounds. Dirt, clean, close miced, not-so-close miced,
effected, bright, warm and muddled; the possibilities seem endless. The next set of
presets were set up to be used specifically with your SGX 2000 EXPRESS patched into a
mixing board or console. Vocals and drums may be processed with patches 69 through
111. For the vocal and drum patches, the mix has been set for all "wet". This allows
you to mix in the amount of "dry" signal to your needs from whatever board (preferably
an A.R.T. PHANTOM) you are working from. Remember not to limit your use of these
patches to what we say they were built for!
Bank "D" CONTRIBUTION
Artists, producers, and engineers worldwide compiled these presets. Presets range from
rock lead, clean/dirty rhythm, to the totally bizarre. As with the other banks, presets are
arranged from lead patches to dirt/clean rhythm, to "special effects". Preset 1-24 are
"lead" patches from straight dirt to flanged to chorus to delay and ending with pitch
shifting. Dirt rhythm patches start at preset 25 and go to 59. The effects pattern is the
same progression as the lead. Next, from preset 60 to 90, thirty-one "clean" patches are
available. The effect progression goes from clean to flange to chorus to delay. Last but
not least, from preset 91 to preset 123 are presets we labeled "special"! Thirty-three
presets with primary effects starting with flange, chorus, delay, tremolo, "bizarre!", wah,
pitch transposing and ending with a few extra!
Bank "U" USER
Your own presets are stored in memory slots designated as "U" presets. When you create
presets whether by starting from scratch, or modifying an existing factory preset, that
preset is stored in "User" memory. Though there is no actual bank "U" assessable through
the Utility function, the preset is labeled "U" in the title bar when you store a preset.
PRESET BANKS, HOW TO USE THEM
WHERE AM I?
To find out which bank of presets you are in, look at the title in the LCD window. The
last space on the top line of the LCD (the title bar) is reserved to show you the bank
designator. A capital letter "A", "B", "C", "D", or "U" will be visible in reversed text.
ROCK LEAD 1
9 CMP+EXP+DST>
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